![]() Linear line skill shots which do the biggest damage, and point and click abilities(basic attacking, zapping, etc). PVP is fun but mostly sums down to hitting abilities or having better gear. It's not really a game to play if you are looking for interesting boss encounters. Bosses weren't introduced until really later into the game. Classic Conquer PVE is basically just mob-hunting for drops to upgrade gear. Im not planning to make a new source and that is why i need the help.For people who are interested in Conquer but not familiar with the game - a few handful of stuff about the game assuming it is running a classic/older patch without significant changes. The first test server will be running 24/7 when it is stable enough. Im planning to make a kind of server project and it will get the name "TCPP online" (The Conquer Pax project online) it will be a pvp (player versus player) server, the name wont change until its 100% done and that will take a while. Hello, im asking you guys for help, i just got back into the whole conquer private server thing (because of private issues) Currently the base is setup to work with a standard 4267 client, and any number of people can login, your character is defined by. This project is to create a base which will work for any client version, be secure, reliable and maintainable. Ok so, as a few of you know ive been working on an open source project for a little while with the intention of having a number of people contribute to it, this hasnt happened for whatever reason so i figured i would try and get different people involved. The source is ready for vps use and is ready to put as server so you can make it your server. Worked on for a long time, and worked hard! Hey guys DIVI Here and now I have an amazing 5375 source. Range based iterators - I don't see how this is different than for(auto needle : haystack), might be my ignorance.Again, a matter of getting used to it I guess. No need for C++ template heroes - really? C++17 template programming has gotten extremely simple IMO. ![]() Streamlined operator overloading - this is such a minor thing I'm just gonna ignore it, it's nice but it doesn't matter.C++ multiple inheritance - yea if you inherit more than one thing that usually is the sign of bad design.No more order of declaration - stone me but I dislike this, enforced order gives you a logical hierarchy when reading through someone elses code.No more preprocessor - but I like the preprocessor, especially when targeting multiplatform.In my area of work we despise it, great microfreezes in performance heavy games are caused by it, but again, this is a very specific example that doesn't invalidate the other cases. ![]() GC - good for some things, bad for other things.IMO the C++ STL is perfectly readable (but that might be due to extensive use, and getting used to it, rather than good design) Though yeah, even with these, compile times could be WAY better. This is indeed great, but with C++ there's always the option of compilation units, or other methods to speed up compilation. ![]() IMO this is a bad thing, header files are great. Overall D seems nice, I'm gonna try to make some lil thing in it to see it for myself. This is an interesting read, however I'd like to add my few (opinion-heavy) cents on it. without any complications or configuration changes.ĭatabase download: (Coming with next update.) Which means it can be run on Windows, Linux, OSX etc. The server can be run on any platform that can compile D using both DMD or LDC (LLVM). It will be targeted at patch 5017 for a start, but I may branch out later to create higher patched versions. The plan is to later have different projects tied to the current one. The project is hosted on github as an organization for simplicity. Which means it can be run on Windows, Linux and OSX. It should be able to compile on any platform that can compile D using both ldc, gdc or dmd. The project is written in D using cheetah (Uses vibe.d behind the scene) for network (Will be using MySql for database, once I get to that.) I will be updating this thread with more information later, as well changes that happens. The project will be completely open-source, so feel free to contribute if you want to.Īs of now there's not really anything in other, other than being able to receive connections. So as I'm currently expanding my knowledge in network programming / database usage using D, I thought this might be a good project for now to experiment with it.
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